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Cutting-Edge Direct3D Programming: Everything You Need to Create Stunning 3D Applications with Direct3D, by Stan Trujillo

Cutting-Edge Direct3D Programming: Everything You Need to Create Stunning 3D Applications with Direct3D, by Stan Trujillo


Cutting-Edge Direct3D Programming: Everything You Need to Create Stunning 3D Applications with Direct3D, by Stan Trujillo


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Cutting-Edge Direct3D Programming: Everything You Need to Create Stunning 3D Applications with Direct3D, by Stan Trujillo

About the Author

Stan Trujillo (Oakhurst, CA) has done programming work for Los Alamos National Laboratories, the California Institute of Technology, and the U.S. Department of Energy in areas such as graphics, neural nets, and distributed computing. He is an author of Cutting-Edge Direct3D Programming, C++ Games Programming, Windows 95 Games Programming, and other computer books.

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Product details

Paperback: 496 pages

Publisher: Coriolis Group (November 13, 1996)

Language: English

ISBN-10: 1576100502

ISBN-13: 978-1576100509

Product Dimensions:

7.2 x 1.2 x 9.8 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

3.3 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#8,155,061 in Books (See Top 100 in Books)

This is an introductory text on D3D and only covers parts of Retained Mode. For a computer book it is EXTREMELY well written. MFC is used for all the programs. This allows the author and reader to concentrate, after the obligatory MFC chapter, on the D3D issues. The 3D app-wizard, which is included on CD, is a great tool for allowing a person to create a quick program to test out different features of Retained Mode. The format of each chapter is repetitive, which is kind of annoying yet it does allow you to concentrate on what is different and new from the previous chapter. I found it very useful as an introduction and will be purchasing other titles by the author.

This is a typical OK book to read if you're a beginner. Minuses-> The author does encapsulate the direct3d objects properly and he doesn't follow the OOP principals. Which makes it almost impossible to reuse any of the code. If your a C programmer and not planning on learning C++ properly...this book is probably ok. For a C++ programmer however the way he programs just breaks way to many OOP principals (irritating to read). The book is still far from being a waste to read and buy for beginners (since there are so few books covering this topic on the market).

Ive been using this book thoughout the last year, and i must say that even though it only explains Direct3D RM - software mode (means no information on Vodoo, RIVA etc.)its a quite small step in to Direct3D RM just by studying the DirectX SDK after you have read the book. the book explains the basic concepts of Direct3D so well that my dog would be able to understand it if i read it loud.And for the person who can't make the appwizard work in VC++ 6.0, just debug the appcode, and you will see that it's very simple to make it work.just contact me if you can't...

This is good book for the right person. I don't like the fact that the book uses MFC for everything. The author however does explain things well, but there is too much overhead within Direct3d to make it simple, then MFC kicks in and makes it worse. The examples are all done in a window, and the author doesn't put much information about fullscreen modes, until the end.

This is good book, well written and with good examples. If you want to learn about Direct 3D Retained Mode, this is the best book. The poor side is the book doesn't recover Direct 3D Immediate Mode. Only few people are using D3D RM to create professional applications, all are using D3D Immediate Mode. If only i could find book that recover D3D IM like this book.. I would give 5 stars !!

I'm a final year student of Software Engineering at the University of Westminster, London , England. I have been using this book for my final project, and I can say that is is the best practical introduction to D3D ever! The examples are really good and even work fine in NT4. If you want to get into DirectX or D3D get this book. Honestly.

I've purchased and read most of the Direct3D books that are generally available, and this is by far the best. I generally don't write book reviews, but I am very enthusiastic about this book! Cutting-Edge Direct3D Programming is not exhaustive but is a great intro. If you already know how to work with MFC, the MFC OOP approach is by far the easiest way to manage a large Direct3D software project.

I was dumb enough to not look at the date published before I bought this book. It was published in *1996*. It is way out of date. Do yourself a favor and find a book that is more current. 4 years old is very old for this topic (true for most computer topics).

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